You can access the Final draft of the game through this link 

 

Game explained

“Whose History? The Artifact’s Journey” is a story-driven choice game featuring an Egyptian researcher who is employed in Egypt and abroad in large museums. Decisions influence the extent to which museums will place their trust in you, how the general public will regard you, and what, in turn, will be your access to collections. The game teaches that the process of repatriation is not that straightforward: there are no good and bad champions, and the fast solutions may be counterproductive. Through fairness, honesty, wise research, and respectful conversation ( this was inspired by the traits I got from doing the VIA survey results), you get to know how to build fences and make genuine improvements.

Modifications 

You can access the first draft of the game through this link 

For my last game, I made several modifications to improve its depth and meaning. Initially, I changed some of the scenarios to be more purposeful, as I felt the original draft was missing a meaningful core idea. The first draft was created in Google Docs, but based on feedback about the accessibility (Google Docs would open into slide view, not directly to the game), I recreated the final version using Gemini Canvas. Transitioning to Gemini Canvas also made editing and managing the game easier for me. Another piece of feedback from my colleagues was to make the entire game focus on integrity in general, rather than limiting it to the integrity of Egyptian artifacts. I would have incorporated this broader approach if I had more time to brainstorm various integrity-related topics. Additionally, I refined the options and consequences for each scenario to be more specific and detailed, rather than keeping them vague. For example, in Scenario 3—where a famous influencer posts a disrespectful selfie with a mummy and sparks outrage on Egyptian Twitter—the options in the first draft were:

  • Create educational counter-content
  • Share Egyptian voices expressing hurt
  • Join the angry pile-on

In the revised version, I developed these options further:
A. Issue an immediate, strongly worded public statement condemning the influencer and the museum for allowing the disrespect, while demanding an apology and the post’s removal.
B. Avoid public comment but privately contact the museum’s leadership and the influencer’s management, framing the incident as a PR crisis threatening cultural goodwill, and encourage them to address the situation quietly.
C. Use the incident’s viral momentum to launch a high-production, educational social media campaign about respecting the dignity of the deceased and the history of the artifact.

Finally, I also made the consequences for each choice more detailed and elaborate, providing players with clearer outcomes for their decisions.

References

These are some of the references that were used for the making of the scenarios .

 

What I learned making this game

In the process of making the game, I learned how to generate a game on Gemini Canvas and make it accessible to everyone. I also learned how to add links to slides within slides on Google Docs, which was very helpful since I had always struggled with this. Additionally, I realized that each AI tool provides different types of information. For example, when I started creating the game, I used Perplexity AI to brainstorm broad scenarios. Although I did not use those exact scenarios, they helped me develop the game idea. Then, I moved on to ChatGPT, which provided me with fully detailed scenarios, including consequences. After that, I added the game to Gemini Canvas, where I modified some of the scenarios. The scenarios were already almost perfect since they had been refined through the previous two AI tools. This experience taught me how to integrate multiple AI tools to develop and polish a comprehensive game.