Working on the anxiety game was such an eye-opening experience for me. I took on the technical side of things, like linking words like “next” and “option 1, 2” in Google Slides to specific slides to make the game flow smoothly. At first, it seemed like a small task, but I quickly realized how important those little details were to creating an experience that felt engaging and interactive.  This highly enhanced my technical skills as it opened for me new ways for story telling and it will help me if i get an assignment about role playing. 

 

It was a mix of fun and frustration at times—figuring out how to make everything work seamlessly, testing it over and over to make sure players wouldn’t get stuck or lost. But when it all came together, it felt so rewarding. It wasn’t just about the technical stuff; it was about creating something meaningful, something that could help people understand anxiety in a simple, relatable way.  Not all students-including me- understand the obstacles students who suffer from anxiety face. This game, using AI, made me feel how hard is it to try living a normal life with anxiety, especially that the player we created was alone in a foreign country and he doesn’t even know their language. 

 

This project really made me think about how technology can be used to tell stories and raise awareness. It wasn’t just a school assignment—it was a way to use my skills for something that could actually make a difference. Looking back, I’m proud of what we created, and it’s something I’ll carry with me for a long time.