Ikigai
I love:
– travelling abroad
– going out with friends
– eating
– driving
– shopping
I am good at:
– cheer up people
– gain people’s trust
– persuade people
I think the world needs
– peace (no more wars) (no more deadly viruses)
– economic deflation
VIA Survey Results
- Humor
TRANSCENDENCE
telling) jokes.
Liking to laugh and tease; bringing smiles to other people; seeing the light side; making (not necessarily
- Social Intelligence
HUMANITY
Being aware of the motives/feelings of others and oneself; knowing what to do to fit into different social
situations; knowing what makes other people tick.
- Honesty
COURAGE
Speaking the truth but more broadly presenting oneself in a genuine way and acting in a sincere way; being
without pretense; taking responsibility for one’s feelings and actions.
- Hope
TRANSCENDENCE
brought about.
Expecting the best in the future and working to achieve it; believing that a good future is something that can be
- Perspective
WISDOM
oneself/others.
Being able to provide wise counsel to others; having ways of looking at the world that make sense to
- Spirituality
TRANSCENDENCE
Having coherent beliefs about the higher purpose and meaning of the universe; knowing where one fits within
the larger scheme; having beliefs about the meaning of life that shape conduct and provide comfort.
- Creativity
WISDOM
limited to it.
Thinking of novel and productive ways to conceptualize and do things; includes artistic achievement but is not
- Judgment
WISDOM
Thinking things through and examining them from all sides; not jumping to conclusions; being able to change
one’s mind in light of evidence; weighing all evidence fairly.
- Self-Regulation
TEMPERANCE
Regulating what one feels and does; being disciplined; controlling one’s impulses and emotions.
- Gratitude
TRANSCENDENCE
Being aware of and thankful for the good things that happen; taking time to express thanks.
- Prudence
TEMPERANCE
regretted.
Being careful about one’s choices; not taking undue risks; not saying or doing things that might later be
- Kindness
HUMANITY
Doing favors and good deeds for others; helping them; taking care of them.
Valuing close relations with others, in particular those in which sharing & caring are reciprocated; being close
- Love
HUMANITY
to people.
- Curiosity
WISDOM
and discovering.
Taking an interest in ongoing experience for its own sake; finding subjects and topics fascinating; exploring
- Humility
TEMPERANCE
Letting one’s accomplishments speak for themselves; not regarding oneself as more special than one is.
- Appreciation of Beauty & Excellence
TRANSCENDENCE
Noticing and appreciating beauty, excellence, and/or skilled performance in various domains of life, from
nature to art to mathematics to science to everyday experience.
- Zest
COURAGE
Approaching life with excitement and energy; not doing things halfway or halfheartedly; living life as an
adventure; feeling alive and activated.
- Bravery
COURAGE
Not shrinking from threat, challenge, difficulty, or pain; speaking up for what’s right even if there’s
opposition; acting on convictions even if unpopular; includes physical bravery but is not limited to it.
- Teamwork
JUSTICE
Working well as a member of a group or team; being loyal to the group; doing one’s share.
- Perseverance
COURAGE
Finishing what one starts; persevering in a course of action in spite of obstacles; “getting it out the door”;
taking pleasure in completing tasks.
- Love of Learning
WISDOM
Mastering new skills, topics, and bodies of knowledge, whether on one’s own or formally; related to the
strength of curiosity but goes beyond it to describe the tendency to add systematically to what one knows.
- Leadership
JUSTICE
Encouraging a group of which one is a member to get things done and at the same time maintain good relations
within the group; organizing group activities and seeing that they happen.
- Fairness
JUSTICE
Treating all people the same according to notions of fairness and justice; not letting feelings bias decisions
about others; giving everyone a fair chance.
- Forgiveness
TEMPERANCE
being vengeful.
Forgiving those who have done wrong; accepting others’ shortcomings; giving people a second chance; not
AI Results
1. “World of Smiles” (Social Adventure Game)
Theme: You travel across different countries spreading happiness and hope.
Goal: Cheer up characters in crisis through humor, kindness, and persuasion.
Gameplay: You solve emotional puzzles — making people laugh, rebuilding friendships, and restoring peace to divided places.
Ikigai tie-in: Combines your love for travel, humor, and social intelligence with your wish for world peace.
2. “Drive to Harmony” (Simulation / Story Game)
Theme: A narrative-driven driving game where you help people on their journeys.
Goal: Pick up different passengers, listen to their stories, and use empathy to change their outlook on life.
Gameplay: Choices affect outcomes — kindness and humor unlock better endings.
Ikigai tie-in: Combines your love for driving and human connection, plus your talent for persuasion and empathy.
3. “The Trust Architect” (Strategy / Social Game)
Theme: Build a peaceful community after a crisis by persuading people to cooperate.
Goal: Gain trust from different groups, negotiate peace, and rebuild the economy.
Gameplay: Conversation-based — each decision shapes your reputation and world stability.
Ikigai tie-in: Uses your skills in persuasion, social insight, and hope for peace and economic deflation.
4. “Eat, Laugh, Save the World” (Casual / Comedy Game)
Theme: You’re a traveling chef whose food heals emotions — laughter and flavor unite divided people.
Goal: Cook, explore, and spread joy across cultures.
Ikigai tie-in: Combines humor, food, travel, and peacebuilding — perfectly your vibe.
5. “The Shop of Second Chances” (Interactive Story)
Theme: You run a magical shop where each item helps someone rediscover hope or forgiveness.
Goal: Talk to customers, understand their stories, and give them items that change their lives.
Ikigai tie-in: Reflects your empathy, kindness, and wish to make the world better through understanding.
Reflection
I really liked this process, especially Task 1, where I got to think about my personality and what makes me who I am. It helped me understand myself better, even though there were some parts I didn’t want to write. I also enjoyed the VIA Survey a lot. It was interesting to see the results, and I wish I could talk more about why I chose some of the answers and what they really mean to me. What I didn’t like as much were the AI game suggestions. I didn’t fully understand what the “game” part was about or how it connected to me. If I could, I’d make my own idea that feels more real and personal.
https://www.viacharacter.org/account/register https://chatgpt.com

It seems like you have a strong sense of your personality, what you like, and what makes you who you are! I think for the game design part, it could be useful to narrow down your most important character traits and preferences (for example, top 3 traits and top 3 things you love) and see what kind of game is suggested with some more focused and specific information. Maybe it will feel more connected to you that way!