I truly enjoyed the concepts behind the games, which are usually centred around a reality program that shows certain circumstances that people are facing. The goal of the narrative game was to tell the tale of a group of people who are struggling and how one choice can have a lasting impact on their lives. In the game of Syrian refugees, I’ve learnt a lot about how people can encounter many hardships and how a particular choice can impact a person’s entire life and possibly result in their death. I also played the game “Fake it to make it,” which I found to be really interesting because it included a lot of false information. The “Depression Quest” game was the most depressing one. I also played the game “Fake it to make it,” which I found to be really interesting because it included a lot of false information. The “Depression Quest” game was the saddest of them all; it was very difficult to sense or understand the thoughts and feelings of those who were unhappy. Similarly, I felt that the game “Bury me, my love” had a profound effect on me because it showed the suffering that migrants endure and allowed the two main characters to share all of their terrifying moments together.

I also enjoyed playing a game about responsible parties that illustrates the value of moral decision-making and how the player who chose not to enjoy alcohol handled himself. This individual truly understands how to be content without committing any error and without being affected by the actions of those around him.