This game follows a player finding out about their cancer diagnosis and demonstrates different scenarios throughout their treatment.
Here is the link to the first draft of my game.
AI was used to fix the grammar for some of the scenarios.
Game Landscape
This game follows a player finding out about their cancer diagnosis and demonstrates different scenarios throughout their treatment.
Here is the link to the first draft of my game.
AI was used to fix the grammar for some of the scenarios.
A TRU Writer powered SPLOT: CORE 2096 Reflect
wow, this was a tough one to play. The main thing I think can be done to make it a little better is for some scenarios to have more options. For example, the one where you are invited to go on an outing with your friends, could you potentially wear a KN95 mask but go? Or could you potentially choose to make the outing outdoors, or choose not to hug your friends… you know? Things that would allow you to socialize, but not to put yourself in as much risk?
The scenario of doing the experimental treatment and passing away is a bit abrupt for the player. Is there a way to prepare the player a little bit? I’m sure it could happen suddenly and there is no prep… but is it possible that when treatments don’t work, your family steps in and advises you to go back to a more traditional type of treatment, for example?