1. spent https://playspent.org/
During the game Spent, I felt nothing really before playing. In my first playthrough, the only major decision I made was taking my pet to the vet, which cost me to go bankrupt on day six, and I felt terrible and learned that I have to be less emotional, which I did in my second playthrough, skipping my grandfather’s memorial and doing some gigs for extra cash, but I also learned that being cheap can lead to bigger problems in the future.
2. BBC Syrian Refugees https://www.bbc.com/news/world-middle-east-32057601
I was a little wary because of the name of the game, but two main decisions I took were spending more money for safety and saving the daughter and mother from drowning while crossing a river, which made me get lost from my family. I feel a little empty because I’m scared to be in these people’s shoes one day. During the second playthrough, I took the exact same route, but I didn’t save the mother and child, and I don’t feel like I’ve made the right choice. Although they might have survived, I’m not sure I’ll ever be able to look at myself the same way if I actually did this. I guess what I really learned is to never go against my morals or to do something I can’t take back or regret later on, which is what I usually tend to do.
3. Skills Practice: A Home Visit https://h5p.org/branching-scenario#example=439819
I like the way the game works, but it really felt uncomfortable playing. I don’t like abuse, and it’s just uncomfortable to me to see these types of situations. The woman was obviously scared and irritated, and the man was very aggressive. I seemed to choose all the wrong answers for some reason. I think more paths would be better to improve this game, but I don’t think the game was really for me.
4. September 7th, 2020. https://caitkirby.com/downloads/Fall%202020.html
I’m not sure how to feel about this. Of all the other games, it’s the most realistic one to me because I can actually see it happening to me, but at the same time, I felt really heavy-hearted while playing it. I just didn’t want to deal with whatever was going on, and I felt like every option that faced me, I was trying to escape. I guess it’s predictable because this game can be relatable unlike the other ones. I just hate it when things don’t go my way, it feels like I’m suffocating, and I look for any sort of escape. Maybe they could add pictures to improve it.
5. Project Honduras https://games.trocaire.org/project-honduras/
I’m not sure about this as well. I just played it twice to see if I could help everyone, but I couldn’t. I got 500 points the first time and 1000 the second time, but I just helped different people. I don’t really know how to say no to someone in need, but it feels really bad not being able to help everyone. Maybe they should add that option.
Part 2
1. Ikigai and VIA Strengths
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What I Love: I love being true to myself and staying authentic in everything I do.
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What I’m Good At: I am good at listening to people and understanding their perspectives.
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What the World Needs: I think the world needs more understanding and empathy between one another.
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What I Can Be Paid For: I think I could be paid for baking, as it is a skill I enjoy.
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My VIA Strengths: My top strengths are openness, perspective, curiosity, and care.
AI IDEA https://chatgpt.com/share/69a4ffd8-5e9c-8004-9dd4-10be14b9fb4f
Maps of the Mind”
Genre: Narrative puzzle adventure
Concept:
You enter emotional landscapes for each character — symbolic worlds shaped by memories. You solve puzzles by offering empathetic choices, leading to healed memories or deeper conflict.
Pathway Examples
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A forest representing doubt — choose paths that reflect, encourage, or confront
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A mountain representing fear — decide whether to climb alone or guide others
I like it but it feels generic
My Game Idea
I think I would like a game where people try to find something new about themselves. It would be a journey where the player faces different situations that challenge their perspective and force them to look inward.

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