Play my game here.
I have changed a lot in my game since the first draft. The main feedback I got in my first draft was to categorize the consequences for each scenario. I spent a lot of time trying to make options that had positive and negative outcomes, but I ultimately decided that it wasn’t the best approach for this game. I added positive and negative consequences to some options of some of the scenarios, but overall, I found that most options being neutral was more effective. I wanted to send a message with my game that there is never a completely correct choice, every choice has both positive and negative consequences. Since the first draft, I also tried to make the premise of the game more clear in the actual game by adding an introduction. I also made sure that you can enter your name and it was used throughout the game to make it much more personal, as it simulates a very personal and emotional experience. My personal favourite design choice was how I created it as a text conversation as it felt like a way to make the game much more real.
While I am satisfied with how the game turned out in the end, I feel as if there was much more I could have done if I had a lot more time to put into this game. There were many more scenarios and details that could be included in the game but I decided to leave them out. I feel as though including the entire journey from the first signs to the present would be much more powerful and make the game a much better experience. The game was based mostly on my personal experience, but I decided to adapt some scenarios so that it is more fitting for the type of game. There is a lot more depth that could have been added to some situations that could have been explored in a much longer game. While I personally experienced some of these scenarios, not all of them were my personal experience but that of someone around me.
Making this game was genuinely an eye-opening experience for me. This isn’t a topic I usually talk about, especially in a class, but creating the game was really enlightening. In fact, when I was designing some of the scenarios I had personally been through, the objectively “best” choice was often not what I chose to do in real life. For instance, in the scenario about telling your friends, I chose not to, and I still have not to this day. Creating this game gave me a new perspective on many of the tough situations I faced. It taught me the value of stepping back and thinking about choices more objectively, which is a powerful lesson to take away from a class project.

Beautifully done… I hope others will benefit from this game. There is a slight interface problem, that the “options” part takes up most of the screen and the part that has the actual scenario is tiny, and you have to scroll to read the scenario. Not sure how you’d fix that (or that maybe just a bigger screen makes you not realize this issue – I viewed it from my laptop not phone screen)