I asked two of my friends what they remembered, but honestly, they didn’t remember much — just small parts that stuck with them.
My friends said about Evolve, they couldn’t really remember the questions, but they remembered how they felt at the end. One of them said that when the doctor asked them about the game, she realized she had learned so many new things about herself. She said the questions were very deep in a way she never thought before, and it made her reflect on things she usually doesn’t think about.
My second friend said for the Empathy Toy, she mostly remembered the confusion at first. She said being blindfolded was weird because you had to trust people without seeing what was happening. She said it showed her how much she relies on visuals and how hard it is to describe things clearly. She said it was fun but also frustrating, especially when things didn’t go as planned. She felt grateful for her eyesight and said the experience gave her a small glimpse into what Hajar goes through every day.
When I asked them both about Privilege Walk, they said it hit differently. One said it was uncomfortable seeing how far apart everyone ended up. She said it made her realize how privilege works in real life, how some people start ahead without even noticing it. The other said it felt awkward but necessary, because it showed what people usually ignore or don’t talk about. Nada mentioned how seeing her friend Yasmine so far front made her realize how different her and her oldest friend are.
From talking to them, I noticed something. None of them really remembered every rule or detail. But they all remembered how the games made them feel. Confused. Curious. Exposed. Aware. That says more than the games themselves; it shows that even small moments can make you reflect on who you are and how you act around others.

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